Services

Real-time multiplayer learning games

In shortDeviztech builds real-time multiplayer learning games for the browser: live competitions, team games, rooms and leaderboards. They run on Colyseus, an open-source game server hosted on your own infrastructure, so there are no per-player fees to a third-party service and learner data stays with you.

Learning sticks when children play together. We build browser games where learners join the same room, play live against or alongside each other, and see the result on a shared leaderboard — on school Wi-Fi, on a phone, on a tablet.

What we build

  • Live competitions — races and battles where the fastest correct answer wins.
  • Team games — groups solving one problem together.
  • Rooms and matchmaking — join a friend, join a class, or get matched with players of a similar level.
  • Leaderboards — per match and all-time, saved to your platform.

Built on a server you own

We use Colyseus, an open-source real-time game server, hosted on your infrastructure. No per-player fees to a third-party service, and your learners' data stays with you. The games themselves are light HTML5 clients — Construct 3 or JavaScript — so they load fast and run on modest devices.

Moving off Photon or another service

If your multiplayer games run on a paid third-party service, we can move them to your own Colyseus server — rebuilding the server rules and keeping the gameplay your learners know.

Proof: Asafeer

A family of real-time multiplayer Arabic games — boat races, battles, farm and arcade games — built for Asafeer and live on 3asafeer.com. Read the case study →

Start a multiplayer project →

FAQ

Frequently asked questions

What server do your multiplayer games run on?

Colyseus, an open-source real-time game server, hosted on your infrastructure. The game clients are light HTML5 — Construct 3 or JavaScript — so they load fast and run on modest devices.

Are there per-player fees?

Not to a third-party service. Because the server is yours, there is no per-player charge from a hosted multiplayer provider.

Who holds the learners’ data?

You do. The server runs on your infrastructure, so your learners’ data stays with you.

Can you move our games off Photon or another paid service?

Yes. We can move them to your own Colyseus server — rebuilding the server rules and keeping the gameplay your learners already know.

What kinds of multiplayer games do you build?

Live competitions where the fastest correct answer wins, team games where groups solve one problem together, rooms and matchmaking, and per-match and all-time leaderboards saved to your platform.

Proof

Work we've done like this

Asafeer Education Technologies · 2021 – today

Real-time multiplayer Arabic games for Asafeer

Arabic learning games where children race and battle live — from Unity WebGL arcade games to a family of real-time multiplayer games on a self-hosted server.