
A K-5 curriculum game series, 25+ games
More than 25 maths, spelling, sign-language, coding and NGSS-aligned science games for kindergarten to grade 5 — each designed, illustrated and built by us.
In shortDeviztech is a Lahore studio that has built more than 150 games in Construct since the Construct 2 days. We design, draw, build and test educational Construct 3 games, upgrade Construct 2 projects, add JavaScript and real-time multiplayer, and hand over the source files.
A Construct studio, not a Construct freelancer. We have built games in Construct since the Construct 2 days — more than 150 of them, for publishers, EdTech companies and agencies. When you hire us you get game design, 2D art, development and testing from one team that already knows the engine's edges.
It produces small, fast HTML5 games that load quickly on school networks and run on low-end Chromebooks and tablets — and it lets a series of twenty games share one engine, so the twentieth costs far less than the first.
Tell us what you need built, or send us the project you need help with.
Yes. We upgrade Construct 2 projects to Construct 3 (replacing plugins that no longer exist), take over projects other people started, find and fix bugs, and re-style a game for a new brand.
Yes. We connect Construct 3 clients to a real-time server — we use Colyseus — for live competitions, team games and leaderboards. See multiplayer learning games.
On the web as HTML5, wrapped for app stores and webviews, or on kiosks. The games are small and fast, so they load quickly on school networks and run on low-end Chromebooks and tablets.
It produces small, fast HTML5 games, and a series of twenty games can share one engine and one set of mechanics, so the twentieth costs far less than the first.
Yes. Source files are handed over at the end of every project.

More than 25 maths, spelling, sign-language, coding and NGSS-aligned science games for kindergarten to grade 5 — each designed, illustrated and built by us.

Arabic learning games where children race and battle live — from Unity WebGL arcade games to a family of real-time multiplayer games on a self-hosted server.